Notas de Atualização de Honor of Kings
264 ajustes de heróis em 38 patches
2026/04/09
S142026/03/26
S14-
Chicha Stat NerfsAdjusted Movement Speed bonus
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Dr Bian Stat BuffsReduced skill consumption
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Gao Changgong Stat BuffsIncreased skill damage
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Lady Zhen Stat NerfsAdjusted skill damage
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Marco Polo Stat NerfsAdjusted skill damage
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Zilong Stat BuffsAdjusted skill effect
2026/03/11
S14-
Allain Stat BuffsIncreased skill damage
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Arthur Stat BuffsIncreased Health recovery and skill damage
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Biron Stat BuffsIncreased skill damage and recovery
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Dharma Stat NerfsAdjusted skill damage
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Dun Stat BuffsIncreased skill damage
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Fatih Stat BuffsIncreased recovery capabilities and adjusted skill damage.
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Fuzi Stat NerfsAdjusted skill damage
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Gan & Mo Stat NerfsAdjusted skill damage
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Kaizer Stat BuffsIncreased skill recovery and skill effect
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Luara Stat BuffsReduced Mana consumption and adjusted skill damage.
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Nezha Mechanics UpgradeSkill Mechanics Upgraded
2026/02/05
S132026/01/22
S132026/01/08
S132025/12/16
S13-
Agudo Stat ChangesAdjusted Skill Damage
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Ao'yin Stat ChangesAdjusted Skill Damage
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Arli Stat ChangesAdjusted Skill Damage
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Athena Mechanics UpgradeDivine Form Upgrade
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Chano Stat ChangesAdjusted Skill Damage
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Consort Yu Stat ChangesAdjusted Skill Damage
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Di Renjie Stat ChangesAdjusted Skill Damage
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Erin Stat ChangesAdjusted Skill Damage
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Fang Stat ChangesAdjusted Skill Damage
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Garo Stat ChangesAdjusted Skill Damage
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Hou Yi Stat ChangesAdjusted Skill Damage
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Huang Zhong Stat ChangesAdjusted Skill Damage
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Lady Sun Stat ChangesAdjusted Skill Damage
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Lapulapu Stat ChangesAdjusted Skill Damage
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Marco Polo Stat ChangesAdjusted Skill Damage
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Meng Ya Stat ChangesAdjusted Skill Damage
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Shouyue Stat ChangesAdjusted Skill Damage
2025/11/27
S1220251030
S12-
Dharma Stat ChangesAdjusted Skill Damage
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Fuzi Stat ChangesAdjusted Skill Damage & Cooldown
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Li Bai Stat BuffsIncreased Skill Damage
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Liu Bei Stat BuffsIncreased Skill Damage
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Luara Stat BuffsIncreased Skill Damage
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Luna Stat ChangesAdjusted Skill Damage
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Sakeer Stat ChangesAdjusted Skill Damage
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Xuance Stat BuffsUpgraded Skill Effects
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Yuhuan Stat ChangesAdjusted Skill Damage
20251017
S1220250924
S12-
Agudo Mechanics UpgradeComprehensive Mechanics Upgrade
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Athena Stat BuffsSkill Effects Upgrade
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Diaochan Stat BuffsIncreased Skill Damage
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Kaizer Stat BuffsIncreased Skill Damage
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Yang Jian Mechanics UpgradeWe've added a brand-new ability, the Heaven-Earth Form, enhancing Yang Jian's unique Resistance mechanic and visual appearance. We've also significantly optimized the hit mechanic for Heaven Hound, and added a new Heavenly Eye attack in the normal state, granting both recovery and true damage.
20250828
S11-
Alessio Stat NerfsAdjusted Skill Damage
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Consort Yu Stat NerfsAdjusted Skill Damage
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Dolia Stat BuffsIncreased Skill Damage
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Kongming Stat BuffsReduced Skill Cooldown
20250814
S1120250801
S1120250717
S1120250624
S11-
Dian Wei Stat NerfsUltimate damage reduced
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Dun Stat NerfsDamage reduced
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Feyd Mechanics UpgradeUltimate Effect Upgrade
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Garo Stat NerfsUltimate Critical Rate reduced
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Luara Stat NerfsSkill Cooldown Increased
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Nakoruru Mechanics UpgradeUltimate Effect & Enhanced Basic Attack Upgrade
Details
We've improved how Nakoruru and Mamahaha interact and battle together. Mamahaha can now help Nakoruru to fly over walls and provide a Movement Speed boost when Nakoruru leaves combat. Additionally, Nakoruru's enhanced Basic Attacks now stack, allowing you to deal more damage. We've also improved Nakoruru's endurance.
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Xiang Yu Stat BuffsDamage Recovery Increased
20250612
S1020250529
S1020250515
S10-
Hou Yi Stat NerfsPassive Attack Speed reduced
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Jing Mechanics UpgradeEnhanced Basic Attack and Ultimate Effect Upgrade
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Pei Stat BuffsEnhanced Skill 2's shield
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Shouyue Stat BuffsIncreased snipe damage
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Xiang Yu Mechanics UpgradeEnhanced Basic Attack and Ultimate Effect Upgrade
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Ying Stat BuffsEnhanced Basic Attack
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Yixing Stat NerfsUltimate cooldown increased
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Zhuangzi Stat BuffsEnhanced Ultimate's shield
20250501
S10-
Arke Stat NerfsSkill 2 cooldown increased
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Charlotte Stat BuffsSkill 2 recovery increased
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Di Renjie Stat NerfsSkill 1 damage reduced
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Fang Stat BuffsUltimate buffed
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Garo Stat NerfsUltimate cooldown increased
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Luara Stat ChangesBase stats changed
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Milady Mechanics UpgradeMechanical minion merging
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Musashi Stat BuffsImproved shield
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Sakeer Stat NerfsSkill 1 cooldown increased
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Yuhuan Stat BuffsUltimate recovery effect strengthened
20250410
S9-
Alessio Stat NerfsPassive Damage Reduced
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Biron Stat BuffsSkill 1 recovery effect increased
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Dian Wei Stat ChangesAdjusted the early and late-game damage of enhanced Basic Attacks
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Dun Stat ChangesAdjusted the damage enhanced Basic Attacks deal to heroes and non-hero units
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Nakoruru Stat BuffsSkill 1 CD reduced
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Sun Bin Stat BuffsSkill 1 damage increased, Skill 2's cooldown reduced
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Ukyo Tachibana Stat BuffsPassive Recovery Effect Increased
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Wang Zhaojun Stat BuffsSkill 1 cooldown reduced, Ultimate damage increased
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Yao Mechanics UpgradePassive Recovery Effect Increased
20250320
S9-
Agudo Mechanics UpgradeNew Marksman Playstyle
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Ata Stat BuffsIncreased Skill 1 Damage
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Charlotte Stat BuffsStat Buffs
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Cirrus Stat NerfsStat Nerfs
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Diaochan Stat NerfsStat Nerfs
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Guiguzi Stat BuffsIncreased Skill 2 Shield Effect
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Kongming Stat NerfsStat Nerfs
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Lady Sun Stat BuffsStat Buffs
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Ming Stat NerfsStat Nerfs
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Sima Yi Stat ChangesStat Changes
20250305
S9-
Mayene Mechanics UpgradeEnhanced Synergy Between Different Skill Combos
Details
Mayene can combine skills to create a number of distinct effects. We've enhanced the synergies between these effects, opening up for new and creative combos.
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Ziya Mechanics UpgradeNew Sanctification Effect when Roaming
Details
We've added a new Sanctification effect for Ziya that will be available when playing as a roamer.
20250213
S8-
Cirrus Stat BuffsReduced Skill Cooldowns
Details
"Damage over time is an important element of how Cirrus deals damage. He has to lead with repeated hits. We've reduced his skill cooldowns to increase his overall damage frequency."
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Dian Wei Stat ChangesCrowd Control Effects Adjusted
Details
"Dian Wei's skills allow him to clear enemy crowd control effects. We've reduced his own crowd control effects to give the enemy a chance to escape from his attack range."
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Gao Stat BuffsIncreased Attack Range and Added Damage Reduction to Ultimate
Details
"Gao needs to get close to as many enemies as possible while using his Ultimate, so we've increased his damage reduction to improve his survivability. Additionally, we've increased his range so it's easier for him to find a way to enter combat."
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Han Xin Mechanics UpgradeUpgraded Passive and Skill 2
Details
"Han Xin's Skill 2 interrupting his Passive has been a huge pain point for players for a long time now. We've addressed the issue in this update. Additionally, we've enhanced his Passive's effects. Now, the Passive and Skill 2 work together to create a stronger combined effect."
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Liu Shan Stat BuffsCrowd Control Effects Adjusted
Details
"As a tank support, it's Liu Shan's job to take damage in the frontline, while also trying to crowd control enemies. We've reduced his skill cooldowns to improve his performance in both areas."
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Ming Stat BuffsPassive Effect Buffed
Details
"Ming will often find himself standing in front of teammates drawing fire as he buffs them. As such, we've slightly increased the recovery he gets from his Passive to give him a bit more room to breathe in battle."
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Pei Stat BuffsBuffed Tiger Form
Details
"Pei has to switch forms to maximize his skill effects, but while in his tiger form, he has much shorter range and needs to get very close to his enemies. We've increased the stats of his tiger form to give him a higher margin of error."
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Sakeer Stat NerfsReduced damage and recovery
Details
"Sakeer has performed exceptionally well since his release. We have moderately nerfed him to ensure a better experience for opponents."
20250124
S8-
-
Arthur Stat BuffsBuffed base Physical Defense.
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Di Renjie Stat BuffsIncreased token damage.
Details
Changed the stat-based calculation of the tokens' damage, so Di Renjie is no longer limited to attack effect equipment, but can try out other builds.
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Erin Stat BuffsIncreased Skill 1's damage and Physical Defense.
Details
During the 'I'm a dev for HoK!' event in Honor of Kings Camp, there were many calls to buff Erin, so we have increased her viability in the early game.
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Guiguzi Stat BuffsReduced cooldown and increased damage from his Passive.
Details
There were many calls to buff Guiguzi during the 'I'm a designer at HoK!' event in HoK Camp. Guiguzi players want to show off how good he can be, but don't always succeed. Hence, we have reduced some of his skill cooldowns to give them more opportunities to try.
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Li Bai Stat BuffsIncreased base stats and Ultimate damage.
Details
Li Bai has an agile combat style. We have increased his stats to improve his survivability if he makes a mistake.
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Mai Shiranui Stat BuffsReduced Skill 2's cooldown and slightly decreased its damage.
Details
This allows Mai Shiranui to use her Skill 2 more frequently, while balancing its damage to prevent instant kills.
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Ying Stat BuffsReduced skill cooldowns and increased damage and Health recovery.
Details
Ying was near the top in the rankings during the 'I'm a designer at HoK!' event in HoK Camp. Actually, Ying has notbeen updated for a while. We have reduced her skill cooldowns and slightly increased their damage and Health recovery.
20250109
S8-
Consort Yu Stat BuffsIncreased passive damage.
Details
Consort Yu's passive triggers on a chance. We wanted to give it more consistent damage output when it triggers.
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Dian Wei Mechanics UpgradeStandardized enhanced Basic Attack mechanic.
Details
The enhanced Basic Attack's dash prevented Dian Wei from fully utilizing his Attack Range advantage and would even put him in danger in some situations. Hence, we have improved this mechanic so the dash effect remains the same without a target.
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Dun Stat ChangesIncreased passive damage.
Details
As a versatile fighter, Dun has excellent survivability. We have adjusted his skill bonuses to make him perform more consistently when using different equipment.
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Gao Changgong QoL ChangesAdjusted Skill 4's stealth mechanic.
Details
Prince of Lanling's stealth ability puts pressure on the opponent, even if he's leaving or only passing through. We've improved the indicator so that opponents can gauge his distance based on the blinking speed, giving them room to focus on the crucial moment.
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Kaizer Stat BuffsIncreased damage of attack preset.
Details
Kaizer's damage absorption makes him a great frontline tank. We've increased his damage output so he can also work well with an attack preset.
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Kongming Stat ChangesBalanced the effects of different presets.
Details
Previously, we tried reducing Skill 2's cooldown time. Multiple dashes made Kongming hard to counter if his team was winning, but Skill 2 would lack damage output if his team was at a disadvantage. Hence, we've changed the number of stocks Skill 1 and Skill 2 can hold to make Kongming more consistent in various situations and lanes.
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Lu Bu Mechanics UpgradeBasic Attacks and skills deal true damage when enhanced and gain Physical Pierce when not enchanted.
Details
True damage is the highlight of Lu Bu's playstyle, but it's not always possible to enchant his weapon. Therefore, we have added a new mechanic so Lu Bu can deal more damage when unenchanted.
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Luara Mechanics UpgradeMechanics Upgrade
Details
Luara's passive made her overly reliant on Critical Rate equipment. We wanted to give her a playstyle that utilizes attack effects, so we adjusted the Critical Rate and attack effect aspects of her skillset. Also, since Luara gained serpent blades whenever she performs kills or assists, her performance was very dependent on the match situation. We hope that these changes will give her more consistency. Finally, we have also improved her playability and the display of some mechanics.
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Luna Mechanics UpgradeAdded ranged Basic Attack.
Details
Luna is typically forced to leave the battlefield if her Ultimate fails. We have changed Luna's Basic Attack to allow her to contribute ranged damage while looking for a chance to return to battle.
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Nuwa Hero ReworkComprehensive upgrade
Details
"I decide your future!" Nuwa gains the ability to jump across matrices, and her matrices can now converge and merge.”
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Zilong Stat BuffsIncreased Skill 2 damage.
Details
Skill 2 is Zilong's main damage skill, but its damage output is somewhat lacking if it doesn't trigger his passive. Hence, we've slightly increased Skill 2's damage.
20241212
S7-
Lady Zhen Stat BuffsIncreased Skill 2's bounces, reduced Skill 1 CD
Details
Lady Zhen's bounce attacks perform well during small team fights in the early to mid game. To better pace her power level and make it last until the late game, we've changed the number of bounces her Skill 2 has. We've also reduced the cooldown of her Skill 1 to give her more opportunities to freeze enemies and protect herself in the early game.
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Liu Bei Stat BuffsIncreased BA range, reduced Skill 1 CD in early game
Details
Liu Bei's shotgun is most effective up close, and Skill 1 is his core damage and mobility skill, so we have reduced its cooldown in the early game to improve his leveling efficiency. The range of his shotgun has also been increased to give him some mid-range coverage.
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Menki Stat BuffsReduced Skill 1 CD
Details
Menki can't speak, but we all know it wants to become even stronger.
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Yaria Stat BuffsPassive's CD reduces with level, adjusted shield multiplier
Details
In the mid to late game, most heroes' skills get shorter cooldowns and higher DPS. The cooldown of Yaria's passive feels quite long in comparison, so we've reduced its cooldown per hero level. The effect of Yaria's shield will now also vary based on the target.
20241128
S7-
Daji Stat BuffsReduced skill cooldown and enhanced the range and casting mechanics of her Skill 1
Details
"Daji is a mage that can deal impressive amounts of burst damage against single targets. However, whether she can obtain enough resources in the early game often determines her overall performance in the match. In order to help her along, we've shortened her skill cooldowns so that she can pull off more kills in the early game."
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Diaochan Stat BuffsEnhanced Base Stats
Details
"Diaochan is one of only a few mages who have to get up close and personal with her enemies. This leaves her more vulnerable to attacks, so we've enhanced her base stats in order to help her shine."
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Fuzi Stat BuffsReduced the cooldown of Skills 1 and 2 in the late game
Details
"Fuzi's passive ability to reduce the cooldown of his Skills 1 and 2 with his Basic Attack is an important part of his performance. However, in the late game team fights, he doesn't have much time left for Basic Attacks. As such, we've reduced the cooldown of his Skills 1 and 2 in the late game to increase his chances of survival."
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Garo Stat NerfsReduced Skill 1 damage, standardized Ultimate effects
Details
"Garo's recent performance in the Farm Lane has been too good, as the range and early-game damage from her Skill 1 make it easy for her to gain an advantage during the laning stage. As such, we've reduced the skill's damage. At the same time, we've also standardized the effects of using and ending her Ultimate to make things easier to understand."
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Musashi Stat ChangesBalanced Stats to Suit Different Equipment
Details
"We've made adjustments to Musashi's skill stat bonuses to balance the effectiveness of various equipment builds."
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Nezha Stat BuffsEnhanced Base Stats
Details
"Nezha often initiates team fights, which also means that he tends to draw the enemy's firepower. As such, we've enhanced his base stats so that he can survive until his teammates arrive to help."
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Shouyue Mechanics UpgradeMore Builds and Play Styles
Details
"Previously, players using Shouyue had a hard time choosing between sniping from a distance and using Basic Attacks at a closer range. Now, we've upgraded his skills to give our players more equipment options. At the same time, with the same set of equipment, players can now mix long-range sniping with Basic Attacks more effectively."
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Wuyan Mechanics UpgradeEnhanced Skill Base Effects
Details
"Currently, Wuyan's ability to hit the enemy with the center of her Skill 2 attack plays a huge part in her overall performance, so we've made adjustments to help her perform more consistently across different situations. At the same time, we've made adjustments to her skills' stat bonuses to give players more options in terms of her equipment."
20241107
S7-
Di Renjie Stat BuffsIncreased base Movement Speed and the early game damage of Skill 1's tokens.
Details
"Magistrate Di has been lying low for a while, it's time for him to bring judgment to his opponents."
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Zhou Yu Stat ChangesIncreased base Movement Speed and Skill 1's late game cooldown.
Details
"Zhou Yu needs some preparation to fully ignite the battlefield. We've slightly increased his mobility to help him find the right positioning and angles. At the same time, we've slightly increased the late game cooldown of his Skill 1, giving opponents a fair chance to dodge it."
20241101
S7-
Fang Mechanics UpgradePassive's extra damage now applies to minions
Details
"As he is a marksman, we want his passive to also apply to minions to increase his farming speed, rather than only being effective when he's jungling."
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Lam Mechanics ChangesBalanced early and late game strength, and made it harder to repeatedly use enhanced Basic Attacks
Details
"The mechanism that let Lam's enhanced Basic Attack reduce Skill 2's cooldown by a fixed amount allowed Lam to spam his Skill 2 and enhanced Basic Attack in the late game. This made it difficult for opponents to counter him, a situation that we hope to improve with these adjustments. At the same time, we have moderately increased the base effects of his skills to enhance the experience for newer players."
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Lian Po Stat BuffsIncreased damage output of enhanced Basic Attack and Ultimate
Details
"While Lian Po already provides great crowd control, we also want him to pose a greater threat damage wise."
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Sun Ce Stat BuffsIncreased base stats and Ultimate damage
Details
"We hope that Sun Ce's Ultimate will not only serve as a way to assist teammates, but also provide some extra damage in his combos."
20241017
S7-
Arthur Stat BuffsReduced Skill 1 cooldown, adjusted damage structure.
Details
"Arthur's mobility and the silence effect on his Skill 1 are crucial for his playstyle. The initial cooldown of this skill has been a bit too long, so we're reducing it to give Arthur more flexibility in skill upgrades."
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Biron Stat BuffsIncreased shield and healing when using defensive equipment.
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Kongming Stat BuffsIncreased damage from Skill 1 and reduced Skill 2 charge time.
Details
"Increasing Kongming's damage while reducing his dash skill's charge time to make him more flexible."
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Liu Shan Stat BuffsIncreased shield from Skill 1 when using defensive equipment.
Details
"We want Liu Shan's survivability to be more connected with his equipment choices."
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Wukong Stat BuffsReduced Ultimate cooldown and increased passive base damage.
Details
"Wukong has been underperforming lately. His enhanced Basic Attack, being his primary damage source, relies heavily on completing his equipment. We're increasing the Growth of his enhanced Basic Attack, so he can still pose a threat even when behind."
20240925
S7-
Augran Stat NerfsReduced his ability to deal sustained damage with his Basic Attack.
Details
"Augran could consistently continue to deal damage in between attacks from his opponents. We're reducing his sustained damage output to prevent opponents from being taken down too early."
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Charlotte Mechanics UpgradeReduced cooldown and made it easier to maintain passive stacks.
Details
"Charlotte's passive wears off over time, which wastes her previous efforts. We've made it easier for her to maintain her passive, hoping she can perform better."
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Da Qiao Mechanics UpgradeIncreased the area of Skill 1 and 3, and enhanced Skill 2.
Details
"We strengthened Da Qiao's own growth to make it possible for her to appear in more positions."
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Diaochan Mechanics ChangesMade cooldown reduction for Skill 2 smoother.
Details
"Diaochan's Skill 2 provides a significant cooldown reduction when hitting enemies, but it can be very frustrating when a miss disrupts follow-up combos. In order to alleviate this, we've made the cooldown reduction mechanism more continuous."
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Dolia Mechanics ChangesRemoved Skill 1's knockback effect on distant enemies.
Details
"Dolia's Skill 1 already damages and slows enemies in a wide area. By removing the knockback effect for distant targets, we aim to reduce her ability to poke and interrupt enemies."
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Gan & Mo Mechanics UpgradeIncreased skill use count.
Details
"Gan & Mo can deal extremely high damage after activating their Ultimate, but if they miss, they'll be more or less harmless for a short period of time. To alleviate this, we're giving them more chances to deal damage, and allowing them to more freely choose a comfortable attack range."
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Garo Mechanics UpgradeCasting speed of Skill 2 increases with Attack Speed.
Details
"A fixed casting time made it increasingly dangerous for Garo to use this skill in the late game. Now, her Skill 2's casting speed increases with her Attack Speed."
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Han Xin Stat BuffsImproved base Physical Defense and balanced Ultimate's late game damage
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Mai Shiranui Stat BuffsReduced Energy Cost for Skill 2 and the Ultimate.
Details
"Currently, even when Mai Shiranui has full Energy, missing with a skill can prevent her from completing her full skill combos. We slightly reduced Energy Cost to alleviate this issue."
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Menki Stat BuffsIncreased base stats.
Details
"We're making Menki's stats match up better with his Mass."
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Ukyo Tachibana Mechanics UpgradeImproved the and healing and prgression of his passive, and upgraded the second stage of Skill 1.
Details
"The fixed cooldown of his passive limited Ukyo Tachibana's late game damage output, so we have adjusted its scaling to allow it to interact better with his skills. At the same time, we have lowered the unlock conditions for the second stage of his Skill 1, improving his flexibility to some extent."
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Yao Stat BuffsIncreased base Physical Defense and reduced the cooldown of Skill 2.
20240905
S6-
Allain Stat NerfsIncreased Basic Attack interval and reduced Ultimate's shield effect.
Details
Allain's continuous Basic Attack and counterattack capabilities with his Ultimate have made him a strong contender in both the Clash Lane and team fights. We are slightly nerfing him to allow other heroes to better compete against him.
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Arli Stat BuffsReduced cooldown for Skill 1.
Details
Arli's flexibility is her trademark, so we are reducing her early game cooldown to let her better showcase her strengths.
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Erin Stat BuffsImproved base stats.
Details
Erin can explore both physical and magic equipment. We're improving her base stats to ensure she remains strong under different playstyles.
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Huang Zhong Stat BuffsIncreased base Movement Speed.
Details
Huang Zhong is still full of vigor, and we hope this change will make him more flexible in combat.
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Lady Zhen Stat NerfsReduced mid to late game damage and lowered the slow effect of Ultimate during the early and mid game.
Details
Lady Zhen has strong area crowd control and continuous poking capabilities. Her Skill 1 also enhances survivability. We are slightly reducing her damage output and crowd control to allow other heroes to better compete against her.
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Liu Bei Stat BuffsIncreased Ultimate's attack and shield.
Details
Do no evil no matter how small, and do not avoid doing good no matter how small.
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Yang Jian Stat BuffsReduced cooldown for Skill 1 and Ultimate, and increased Ultimate's healing.
Details
Yang Jian often needs to dash into the enemy crowd. We've increased his Ultimate's recovery amount and frequency to help him sustain longer in combat.
20240822
S6-
Angela Stat NerfsIncreased Ultimate's cooldown in the early and mid game.
Details
"Angela has powerful burst damage, and her skill cooldowns are relatively short, allowing her to use skill combos to frequently obliterate opponents. We've increased the cooldown time of her Ultimate in the early and mid game to slightly slow down her pace during these stages."
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Butterfly Stat BuffsIncreased the duration of Ultimate's Mark.
Details
"The Mark from Butterfly's Ultimate is a crucial mechanic. We've increased the duration of the Mark to give her more room for error and better leverage this feature."
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Dharma Stat BuffsReduced Skill 1 and Skill 3 cooldowns.
Details
"Currently, Dharma is relatively weak, so we've reduced the cooldown of his Ultimate to give him more opportunities to knock opponents into walls. Since his Skill 2's stationary punch is difficult to land on agile opponents, we've shortened the stock time for his Skill 1, allowing him to better adjust the position of his Skill 2."
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Garo Stat NerfsReduced the extra damage ratio to shields.
Details
"Garo's passive gives her a significant advantage when facing opponents with shields. We've reduced this advantage to balance her strength against different opponents while also improving the experience for shielded heroes when facing Garo."
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Heino Stat NerfsReduced the continuous poke of Skill 1 and reduced the damage reduction when Ultimate is used.
Details
"Currently, Heino offers a poor counterplay experience for opponents. His Ultimate's high damage reduction and restoration allow him to continuously poke enemies while being difficult to counter. We've reduced his damage output and the room for error in his Ultimate, giving opponents more opportunities to counter him."
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Kaizer Stat ChangesBalanced the strength of different builds.
Details
"Currently, Kaizer's overall strength is too high, especially when he purchases a lot of defensive equipment, making it difficult for opponents to counter him. Therefore, we've slightly reduced his strength when using defensive builds while maintaining his power with offensive builds."
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Lu Bu Stat BuffsSkill 2 has newly added damage.
Details
"We've increased the damage of Lu Bu's Skill 2 to prevent opponents from escaping with low Health. His restoration and shield capabilities benefit much more from high-attack builds compared to survival-focused builds, so we've made adjustments accordingly."
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Ming Stat NerfsReduced the early game bonus to teammates.
Details
"In the early game, Ming can boost his team's effectiveness when linking with allies, creating a whole that is greater than its parts and further magnifying any advantage gained. In order to alleviate this, we've slightly reduced the early game bonus he provides to allies."
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Zhou Yu Stat BuffsIncreased Skill 2's damage over time and recovery and reduced late game stock time.
Details
"Zhou Yu's Skill 2 provides damage over time and recovery. We aim to strengthen this playstyle appropriately while adjusting the cooldown between early and late game to balance his power throughout the match."
20240808
S6-
Augran Stat NerfsIncreased Ultimate cooldown and reduced damage and recovery of Skill 2
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Han Xin Stat BuffsIncreased base Health and Skill 1 damage, reduced Skill 1's early game CD.
Details
Han Xin needs an economic advantage to be useful in team fights. We've adjusted his Skill 1 so that he can participate in team fights earlier, and we've boosted his Health to give him a wider margin of error in those team fights
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Li Bai Stat BuffsSkill 1 damage increased.
Details
Increasing Skill 1's damage allows Li Bai to deal good damage before he gets his Ultimate
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Li Xin Stat ChangesIncreased Movement Speed and early game base stats, reduced mobility in Revenge form.
Details
Li Xin is rather weak right now, but his Revenge form is very hard to counter. We've boosted his stats in both his forms, especially in the early game, but we've reduced his mobility in Revenge form to make it easier for opponents to chase him down
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Mulan Stat BuffsIncreased damage reduction while wielding the heavy sword and the damage of Skill 1 when wielding both heavy and dual swords.
Details
We made Mulan tankier while wielding her heavy sword and increased her overall damage output. Hopefully she will now perform better in team fights
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Yuhuan Stat BuffsIncreased number of Skill 1 sound waves, base damage, and jungling effectiveness
Details
Her smile could melt your heart. The powdered faces of all the ladies-in-waiting paled in comparison
20240725
S6-
Dian Wei Mechanics UpgradeAdded a dash to his Skill 1 and reduced the extra true damage from his Ultimate
Details
Dian Wei's high Attack Speed and recovery allow him to fight for sustained periods of time. However, without a dash, it's difficult for him to chase and approach enemies who have movement skills. That's why we decided to add a dash to his enhanced Basic Attack while making a minor adjustment to the extra true damage dealt by his Ultimate.
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Hou Yi Stat NerfsIncreased Basic Attack interval slightly
Details
Hou Yi's stable Basic Attack and ability to target multiple enemies at once make it hard for other marksmen to compete with him, so we've lowered the frequency of his Basic Attacks slightly to give his enemies time to catch their breath.
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Shangguan Stat BuffsIncreased base Movement Speed and reduced Skill 2's stock interval.
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Sun Bin Stat BuffsIncreased base Movement Speed.
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Wang Zhaojun Stat NerfsReduced early game strength while allowing her to use Skill 2 more frequently in the late game
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Yao Stat BuffsIncreased base stats and Skill 1 damage
Details
While Yao's combat style relies on him being able to freely move in and out of battle, his current stats don't really enable him to do this well. So, we increased them to allow him greater freedom to enter and exit fights.
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Zhang Fei Mechanics UpgradeAdded a launch effect to his Skill 1 and Skill 2 while he is transformed by his Ultimate.
Details
We wanted to make his skills better match his massive body
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Zhuangzi Stat BuffsReduced his Ultimate's cooldown and buffed his shield
Details
The interval between each use of Zhuangzi's Ultimate is too long. Also, his shield is often overlooked by his teammates. By buffing the shield, we've made Zhuangzi useful even if he is unable to cleanse teammates of crowd controls.
20240711
S6-
Lady Zhen Stat NerfsSlightly improved laning in the early game, but weakened poking in the late game.
Details
Lady Zhen is a mage with exceptional damage and crowd control. In the current version of the game, she is clearly a bit too powerful. We hope to reduce Lady Zhen's domination in the mid to late game and, while lowering her damage and poke ability in the late game, adequately supplement her lane clearing in the early game.
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Marco Polo Mechanics UpgradeSmoothed Attack Speed gains, improving growth.
Details
Marco Polo's current Attack Speed benefits don't pay off much until the late game, so we gave the Attack Speed boost of his Skill 1 and Ultimate more specific tiering to ensure that early-game Attack Speed boosts provide a corresponding reward.
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Wukong Stat BuffsUltimate damage and Skill 1 shield are increased, improving play from the beginning.
Details
Wukong is currently too weak, so we strengthened the shield of his Skill 1, giving him a stronger response when successfully blocking skills. Since his Ultimate is an important part of his skill combos, we also hope to adequately improve his early-game stats to ensure his playability from the start.
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Zilong Mechanics UpgradeThe cooldown is returned if no heroes are hit by his Ultimate.
Details
When Zilong's Ultimate fails to hit the enemy, he struggles to put pressure on them, so we want to improve his cooldown mechanics to give him more opportunities to engage in team fights. We also improved his late-game cooldowns, giving the opponent time to counterattack after being hit by an Ultimate.