Mozi
(墨子)Mage/Fighter
Mozi
墨子
Mage/Fighter
Also known as
Mozi's Chinese name is 墨子.
Quick summary
Mozi is a strong Mid Mage who wants to lock down team fights with crowd control. Public guides recommend a build starting with Knowledge Gem and Flash.
Current patch decision guide
When to pick Mozi, when to avoid them, and how to adapt your build.
Mozi is a strong Mid Mage who wants to isolate high-priority targets with hard control chains. Public guide data shows a build centered on Knowledge Gem, Boots of the Arcane, Crimson Shadow, paired with Flash, used to farm safely and rotate to side lanes when the wave allows. Pick him when the draft lets Mozi reach the targets his kit is designed to threaten; avoid when the matchup denies the windows his kit needs.
Pick Mozi when
- Your team needs a setup hero whose Cannon Blast creates kill windows for the carry
- Your team has a hyper-carry who needs his backline protection to reach scaling
- The enemy draft includes Cirrus, Lam, and Li Bai, who appear in counter data as matchups Mozi can pressure.
Avoid Mozi when
- The enemy team is loaded with cleanse, dashes, and immunity that bypass crowd control
- Your team needs proactive engage rather than a reactive shield-and-peel kit
- The enemy team is built around answers to Crowd Control, removing the windows Mozi's kit needs to perform.
Power spikes
Build decisions
Default mid path
Public build references for Mozi recommend Knowledge Gem, Boots of the Arcane, Crimson Shadow, Crimson Shadow - Radiance, Holy Grail, and Boots of Resistance, with Fate, Hunt, and Void arcana. Run Flash as the battle spell. Use this as the baseline mage plan before adapting to the enemy draft.
Situational item pivots
Spare options listed in build data include Dawnlight, Clandestine Cape, Ominous Premonition, Succubus Cloak, Sage's Sanctuary, and Splendor. Treat these as situational swaps when the default path is not enough — for example, swapping in defensive items against burst comps or penetration items against stacked armor.
Matchup logic
Versus mobility
Dashes and immunity skills bypass Mozi's control. Force the enemy mobility before committing Think Inside the Box, and aim control on stationary targets like channeling carries.
Role positioning
Mozi is a Mid pick whose value depends on consistent damage output and timely roams. Stick to the role plan rather than forcing fights his kit is not designed to win.
Synergies
Public synergy data lists Dyadia, Zhuangzi, and Ming as strong partners for Mozi. Plan engages around Dyadia's setup window, then second-engage with Think Inside the Box.
Common mistakes
- Throwing Cannon Blast on the front-line tank instead of saving it for backline carries.
- Pre-shielding before the engage actually starts, wasting the absorb window before damage lands.
- Engaging without checking enemy summoner-spell cooldowns, which often decide whether Mozi's commit reaches the target alive.
- Greeding farm in mid lane while side lanes get camped — rotation timing matters more than CS lead in most matchups.
Background
Peacekeeper
“Survival is the greatest challenge!”
Mozi is an accomplished master in the art of machinery, who has traveled through ancient ruins and helped establish Jixia Academy. He also participated in the building of Chang'an, and he personally guards the city with his machines. Relying on his extraordinary talent for piloting them, Mozi and his machinery have become symbols of peace.
- Race:
- Human
- Height:
- 182 cm (mech form 512 cm)
- Style:
- Mechanoid
- Nation:
- Jixia Academy
- Title:
- One of the Three Sages of Jixia
Source: Official Honor of Kings — canonical lore for Mozi.
Base Stats
Source: in-game capture (HoK Global v11.x, 2026-04-20)Survivability
Offense
Utility
Build
How to choose a build
Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.
Tank support
Tanky teamfightBest when your team needs a sturdier front line for repeated engages.
Presets
Skills
Every 4th Basic Attack deals area damage and knocks back enemies. Gains shield stacks when using skills, for up to 3 stacks.
Dashes in the target direction, dealing damage to enemies along the way. The next Basic Attack is enhanced, becoming Fight for Peace.
Fires a shell in the target direction, stunning and dealing AoE damage to the 1st enemy hit. The shell leaves a crater in the ground after reaching its max range or hitting an enemy, dealing damage over time to enemies that step init.
Deals continuous damage to enemies within a certain range of himself, stunning enemies every time he deals damage.
Skins
6 skins
Stone Sentinel
Holy Sentinel
Mozi Mk. II
Gold Scorpio
Holy Sentinel
Metal Storm
Playstyle
Stay near the carry and time shields/heals to overlap the enemy's damage window, not before. Land control on the enemy carry, not the front-line tank — chain follow-up damage from teammates immediately after.