NEW · Honor of Kings: World — Alpha Test Live

Fuzi

Fuzi

老夫子

C Clash Lane
Difficulty

Fighter

Berserker Gap-Close Late Game Medium

Also known as

Fuzi's Chinese name is 老夫子.

老夫子

Quick summary

Fuzi is a situational Clash Lane Fighter who wants to close distance and snowball off picks.

Current patch decision guide

When to pick Fuzi, when to avoid them, and how to adapt your build.

Updated 2026-05-31

Fuzi is a situational Clash Lane Fighter who wants to snowball with kills off early ganks. Public guide data shows a build using the standard fighter core path, used to soak pressure in lane and threaten side objectives. Pick him when the draft lets Fuzi reach the targets his kit is designed to threaten; avoid when the enemy chains crowd control that stops the engage before damage lands.

Pick Fuzi when

  • Your draft can capitalize on early picks and snowball lane leads
  • Your team has the structure to use his ability to soak pressure in lane and threaten side objectives, since Fuzi delivers a durable front-line presence with steady wave control.
  • The enemy draft includes Milady, Luna, and Mai Shiranui, who appear in counter data as matchups Fuzi can pressure.

Avoid Fuzi when

  • Enemy peel is strong and Fuzi cannot reach the backline without dying first
  • Your team needs a mid pick more than Fuzi's specialty, leaving the role unfilled if you commit here.
  • A stronger pick in the same role is open and the matchup does not specifically reward Fuzi's Gap-Close.

Power spikes

Early game: focus on safe lane phase and tracking jungle pressure before Fuzi's mid-game tools come online.
Ultimate unlocked: Sage's Might converts mobility into burst, the moment Fuzi starts threatening picks across the map
Late game: full build online, Fuzi reaches the spike public guides describe — extended fights favor him once items are completed.

Build decisions

Default clash lane path

Public build data is incomplete for Fuzi. Use the in-game recommended preset, then adapt items based on enemy damage type and team needs.

Matchup logic

Versus crowd control

Reliable hard control stops Fuzi's engage before the combo lands. Bait the most threatening control skill before committing Sage's Might, and wait for ally engage to absorb peel.

Role positioning

Fuzi is a Clash Lane pick whose value depends on a durable front-line presence with steady wave control. Stick to the role plan rather than forcing fights his kit is not designed to win.

Synergies

Public synergy data lists Yaria, Dyadia, and Liu Shan as strong partners for Fuzi. Plan engages around Yaria's setup window, then second-engage with Sage's Might.

Common mistakes

  • Engaging without follow-up — gap-close gets you to the target, but a solo dive without ally damage trades 1-for-1.
  • Engaging without checking enemy summoner-spell cooldowns, which often decide whether Fuzi's commit reaches the target alive.
  • Forcing solo engages instead of waiting for ally commit — Fuzi's value compounds when the team follows up on engages.

Background

Wise Sage

Zhulu Plateau
“Without a great sage, this land would be doomed to darkness!”

When Fuzi founded Jixia Academy, he became the first of the Three Sages of Jixia, the other two being Zhuangzi and Mozi. Fuzi strongly believes that any attempt to seek wisdom or explore sorcery beyond the proper boundaries of one's knowledge will only lead to ruin. To impart knowledge in a relatively safe and controlled environment, Fuzi accepts any capable student, and teaches them according to each individual's aptitude. As a result, Fuzi's name has become like a great lantern to which the talented people of the land are drawn.

Race:
Enforcer
Height:
173 cm
Style:
Martial Arts
Nation:
Jixia Academy
Title:
One of the Three Sages of Jixia

Source: Official Honor of Kings — canonical lore for Fuzi.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3432
Max HP
150
Phys DEF
75
Mag DEF
51
HP/5s

Offense

176
Phys ATK
5%
Atk Speed
200%
Crit DMG

Utility

385
Move Speed
5
Max Mana
Melee
Range

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Standard build

Safe default

Start here if the draft looks standard and you want the safest all-around setup.

#doomsday #pure-sky #spikemail #longnight-guardian #deepfrost-siege
Arcana
#tier-list#fuzi#execute
Spells

Execute + Flash

Skills

passive Ancient Wisdom

After landing 5 Basic Attacks, he becomes enhanced. While enhanced, he gains Attack Speed and Movement Speed. Each Basic Attack deals extra true damage and reduces the cooldown of Skill 1 and Skill 2.

skill1 Corporal Punishment

Swings his ferule in the target direction, pulling enemies in its path to his location while dealing damage and slowing them.

skill2 Intuition

Enhances himself. While enhanced, he reflects every enemy hero's 1st Basic Attack and slows them. Passive: Basic Attacks have a chance of turning into 2 consecutive Basic Attacks. Passive: Each basic attack has a 25% chance to strike twice, with the second attack dealing 50% damage and applying on-hit effects.

ultimate Sage's Might

Charges in the target direction, dealing damage to the 1st enemy hero hit and restricting their movement to a fixed area for a while. Restricted targets deal less damage.

Skins

4 skins
Fuzi skin: Sand Fox: Velvety

Sand Fox: Velvety

Fuzi skin: Father Christmas

Father Christmas

Fuzi skin: Noodle Sage

Noodle Sage

Fuzi skin: Trendy Celestial

Trendy Celestial

Playstyle

Your main threat is Sage's Might (charges in the target direction, dealing damage to the 1st enemy hero hit and restricting their movement). Hold your engage until your team can follow up, then dive the priority target.

Patch History

S14 Mar 2026 Stat Nerfs

Adjusted skill damage

S13 Jan 2026 Stat Changes

Adjusted Skill Damage

S12 Oct 2025 Stat Changes

Adjusted Skill Damage & Cooldown

S11 Jul 2025 Stat Buffs

Reduced Skill 2 Cooldown

S7 Nov 2024 Stat Buffs

Reduced the cooldown of Skills 1 and 2 in the late game

Show details

"Fuzi's passive ability to reduce the cooldown of his Skills 1 and 2 with his Basic Attack is an important part of his performance. However, in the late game team fights, he doesn't have much time left for Basic Attacks. As such, we've reduced the cooldown of his Skills 1 and 2 in the late game to increase his chances of survival."

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