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Mayene

Mayene

姬小满

C Clash Lane Jungle
Difficulty

Fighter

Charger Gap-Close/Crowd Control Balanced Very Hard

Also known as

Mayene's Chinese name is 姬小满.

姬小满

Quick summary

Mayene is a situational Clash Lane Fighter who wants to close distance and snowball off picks. Public guides recommend a build starting with Meteor.

Current patch decision guide

When to pick Mayene, when to avoid them, and how to adapt your build.

Updated 2026-05-31

Mayene is a situational Clash Lane Fighter who wants to close distance on a chosen target and stick to them. Public guide data shows a build centered on Meteor, Boots of Tranquility, Axe of Torment, used to soak pressure in lane and threaten side objectives. Pick her when the draft lets Mayene reach the targets her kit is designed to threaten; avoid when the enemy chains crowd control that stops the engage before damage lands.

Pick Mayene when

  • The enemy team has carries with limited self-peel that Mayene can reach before the team can react
  • The enemy team has multiple high-mobility threats that need to be locked down before they reach your backline
  • The enemy draft includes Nuwa, Mi Yue, and Liang, who appear in counter data as matchups Mayene can pressure.

Avoid Mayene when

  • Enemy peel is strong and Mayene cannot reach the backline without dying first
  • Your team lacks the follow-up damage to convert your control windows into kills
  • A stronger pick in the same role is open and the matchup does not specifically reward Mayene's Gap-Close.

Power spikes

Early game: focus on safe lane phase and tracking jungle pressure before Mayene's mid-game tools come online.
Mid game: with cooldown reduction online, gap-close skills come back fast enough to chain into multiple fights
Late game: cooldowns become short enough that Whatever (II) influences every team fight rather than being a one-shot tool.

Build decisions

Cooldown & gap-close core

Mayene's official camp build supports her Gap-Close and Crowd Control kit through cooldown reduction. It opens with Meteor (physical attack and CDR) and Boots of Tranquility to keep her engage tools available, then builds Axe of Torment as the anti-squishy core and Overlord's Might for burst. Frostscar's Embrace adds an enhanced-basic-attack slow so her control chains connect.

Defensive & situational picks

Boots of Resistance is the standard swap to shorten crowd control in extended fights, while Pure Sky (temporary damage reduction) keeps her alive through focus fire and Blazing Cape adds area burn when she dives into a cluster. Treat the defensive items as situational pivots layered in once Mayene is being targeted, trading some output for the survivability to keep landing her control.

Matchup logic

Versus crowd control

Reliable hard control stops Mayene's engage before the combo lands. Bait the most threatening control skill before committing Get Serious, and wait for ally engage to absorb peel.

Role positioning

Mayene is a Clash Lane pick whose value depends on a durable front-line presence with steady wave control. Stick to the role plan rather than forcing fights her kit is not designed to win.

Synergies

Public synergy data lists Donghuang, Dyadia, and Kui as strong partners for Mayene. Plan engages around Donghuang's setup window, then second-engage with Get Serious.

Common mistakes

  • Diving while enemy hard control is still up, which directly counters Mayene's engage.
  • Throwing Whatever (II) on the front-line tank instead of saving it for backline carries.
  • Engaging without checking enemy summoner-spell cooldowns, which often decide whether Mayene's commit reaches the target alive.
  • Forcing solo engages instead of waiting for ally commit — Mayene's value compounds when the team follows up on engages.

Background

Martial Genius

Sunset
“Martial arts are never the same, and neither is life.”

Mayene is the most troublesome student in Jixia. She is very talented, and clever, but also has rather skewed ideas. She's capricious and spontaneous, and a constant source of distraction that Fuzi had to keep an eye on. Due to her dissatisfaction with her hero father, she is convinced that all heroes are fools. Her dream of teaching at Jixia and retiring there was cut short by her mother's dying wish, which was that she go to Navenia to look for a captain named Red Hawk. She thought it would be an easy task, until she met that "dumbass" of a mercenary...

Race:
Human
Height:
163 cm
Style:
Martial Arts
Nation:
Navenia
Title:
Jixia Academy Student

Source: Official Honor of Kings — canonical lore for Mayene.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3409
Max HP
150
Phys DEF
75
Mag DEF
49
HP/5s

Offense

172
Phys ATK
5%
Atk Speed
200%
Crit DMG

Utility

380
Move Speed
Melee
Range

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Full AD lethality

Safe default

Start here if the draft looks standard and you want the safest all-around setup.

Position 1

Full AD lethality

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 1

Teratas

Full AD lethality

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 1

Teratas

Full AD lethality

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 1

ﻞﻀ

Skills

passive Slack Off a Lil Bit

Recovery replaced by Slack Off, which restores Strength and Health. She will also slack off while at rest.She will not slack off when she attacks, is attacked, moves, or is in the Serious State.

skill1 Whatever (I)

Costs 1 Punch Strength. Runs forward, pulling in enemies in a cone-shaped area and damaging them.F ollow up with Skill 2 or another use of this skill for various effects.

skill2 Whatever (II)

Costs 1 Kick Strength. Jumps to dodge crowd controls and damage, and recover Health. Can follow up with Skill 2 or another use of this skill for different effects.

ultimate Get Serious

Damages nearby enemies. Recovers 1 Punch Strength and Kick Strength Bar, and increases max Strength for each by 1. Gains Movement Speed and is less affected by slow.

ultimate Exploit Weakness

Combo when using after Skill 1. Costs 1 Punch Strength. Jumps and delivers a powerful strike, damaging nearby enemies. Enemies at the center take more damage, Gains damage reduction while using the skill.

ultimate Feint to Retreat

When Whatever (II) is used quickly after Whatever (I), Mayene will deliver afluid combo of strikes, dealing physical damage to the target while pushing them backward slightly (without crowd control effects) and recovering Health.

ultimate Defend by Attacking

When Whatever (I) is used quickly after Whatever (II), Mayene will deliver a powerful strike. She teleports behind the enemy and launches a spinning kick, knocking back the target and dealing physical damage. lf the target is defeated, she recovers some Health and Strength.

ultimate Flee Danger

Combo when using after Skill 2. Costs 1 Kick Strength Jumps at the enemy, then flips in the target direction, damaging the enemy and recovering Health. Untargetable and recovers Health while using.

Skins

3 skins
Mayene skin: Mirage Foodie

Mirage Foodie

Mayene skin: Ascension: Capoeirista

Ascension: Capoeirista

Mayene skin: Snackin'

Snackin'

Playstyle

Built around Flee Danger (combo when using after Skill 2). Hold your engage until your team can follow up, then dive the priority target.

Patch History

S14 Apr 2026 Stat Buffs

Whatever (II) and combo survivability increased

Show details

Skill 2: Whatever (II) health recovery increased from 200 (+40 per skill level) (+3% extra Health) to 200 (+40 per skill level) (+5% extra Health). 1-1 combo: Exploit Weakness damage reduction increased from 20% (+4% per skill level) to 25% (+5% per skill level). 2-1 combo: Defend by Attacking health recovery increased from 300 (+60 per skill level) (+4.5% extra Health) to 300 (+60 per skill level) (+5% extra Health). 2-2 combo: Flee Danger base recovery increased from 200 (+40 per skill level) (+3% extra Health) to 200 (+40 per skill level) (+5% extra Health), and extra recovery increased from 300 (+60 per skill level) (+4.5% extra Health) to 300 (+60 per skill level) (+5% extra Health). Source: 2026/04/29 international update screenshots.

S9 Mar 2025 Mechanics Upgrade

Enhanced Synergy Between Different Skill Combos

Show details

Mayene can combine skills to create a number of distinct effects. We've enhanced the synergies between these effects, opening up for new and creative combos.

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