Update · Honor of Kings: World — Alpha recap

Honor of Kings battle spells

All 10 current spells, with cooldowns, effects, and selection guidance.

Quick answer

Choose the spell that solves your hero’s biggest problem

Mobility, crowd-control removal, objective security, sustain, and kill pressure are different needs. Pick the spell that covers the weakness your hero and draft cannot solve reliably with their normal kit.

Fast selection guide

Use Flash for general repositioning, Smite for jungle objective control, Purify against dangerous crowd control, Heal or Intimidate for team survival, and Execute or Frenzy when your plan depends on finishing close fights.

Execute battle spell icon

Execute

Cooldown 60 seconds

Deals true damage to nearby enemy heroes equal to 16% of their lost Health. A finishing blow reduces the remaining cooldown by 90%.

Best for

Close-range kill pressure and finishing low-Health targets.

Flash battle spell icon

Flash

Cooldown 120 seconds

Teleports the hero a short distance in the chosen direction.

Best for

Universal engage, escape, wall crossing, and repositioning.

Frenzy battle spell icon

Frenzy

Cooldown 60 seconds

For 7 seconds, increases damage by 10%, Resistance by 15%, Physical Lifesteal by 20%, and Magical Lifesteal by 30%.

Best for

Extended all-in fights and heroes that convert sustain into pressure.

Heal battle spell icon

Heal

Cooldown 120 seconds

Restores 15% Health to the user and nearby teammates, then grants nearby teammates 15% Movement Speed for 2 seconds.

Best for

Team sustain, duo-lane protection, and surviving burst together.

Intimidate battle spell icon

Intimidate

Cooldown 90 seconds

For 4 seconds, reduces nearby enemies’ damage output by 25% and increases the user’s damage reduction by 20%. Repeated team uses have reduced debuff value.

Best for

Frontliners, peel, and disrupting high-DPS enemies.

Purify battle spell icon

Purify

Cooldown 120 seconds

Removes debuffs and crowd-control effects except suppression, then grants crowd-control immunity for 1.5 seconds.

Best for

Carries and divers facing dangerous crowd-control chains.

Smite battle spell icon

Smite

Cooldown 30 seconds

Deals 1,500 true damage to a nearby monster or minion and stuns it for 1 second. Jungle equipment can upgrade its behavior.

Best for

Jungle clearing and securing Tyrant, Overlord, buffs, and contested camps.

Sprint battle spell icon

Sprint

Cooldown 90 seconds

Removes slows and grants 30% Movement Speed for 10 seconds. Incoming slows are halved while active, with extra out-of-combat speed.

Best for

Long chases, kiting, rotations, and heroes that need sustained mobility.

Stun battle spell icon

Stun

Cooldown 90 seconds

Stuns nearby enemies for 0.75 seconds and slows them for 1 second.

Best for

Point-blank engage, peel, and interrupting mobile enemies.

Teleport battle spell icon

Teleport

Cooldown 75 seconds

After a 2-second channel, teleports next to an allied structure or minion. Canceling it, or using it soon after the Teleportation Portal, shortens the cooldown.

Best for

Split-push pressure, cross-map rotations, and rejoining objective fights.

Patch-sensitive data

Spell names and icons come from the current local Camp-synced catalog. Mechanics and cooldowns were reviewed on July 19, 2026. Honor of Kings can change spell values between patches, so confirm unusual tournament or ranked rules in the live client.

camp.honorofkings.com

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