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Allain

Allain

亚连

B Clash Lane
Difficulty

Fighter

Berserker Gap-Close Late Game Hard

Also known as

Allain's Chinese name is 亚连.

亚连

Quick summary

Allain is a mid-tier Clash Lane Fighter who wants to close distance and snowball off picks. Public guides recommend a build starting with Boots of Fortitude and Execute.

Current patch decision guide

When to pick Allain, when to avoid them, and how to adapt your build.

Updated 2026-05-31

Allain is a balanced Clash Lane Fighter who wants to pick off isolated heroes once mobility is online. Public guide data shows a build centered on Boots of Fortitude, Sparkforged Dagger, Blazing Cape, paired with Execute, used to soak pressure in lane and threaten side objectives. Pick him when the draft lets Allain reach the targets his kit is designed to threaten; avoid when the enemy chains crowd control that stops the engage before damage lands.

Pick Allain when

  • The map shape favors gank routes, where mobility translates directly into kills
  • Your team has the structure to use his ability to soak pressure in lane and threaten side objectives, since Allain delivers a durable front-line presence with steady wave control.
  • The enemy draft includes Kongming, Milady, and Yixing, who appear in counter data as matchups Allain can pressure.

Avoid Allain when

  • The enemy stacks crowd control that interrupts the engage before damage goes out
  • Your team needs a mid pick more than Allain's specialty, leaving the role unfilled if you commit here.
  • The enemy team is built around answers to Gap-Close, removing the windows Allain's kit needs to perform.

Power spikes

Early game: focus on safe lane phase and tracking jungle pressure before Allain's mid-game tools come online.
Mid game: with cooldown reduction online, gap-close skills come back fast enough to chain into multiple fights
Late game: full build online, Allain reaches the spike public guides describe — extended fights favor him once items are completed.

Build decisions

Core gap-close fighter path

Allain's official camp build supports his Gap-Close identity with early durability and sticking power. It opens with Boots of Fortitude (reduces physical damage) and Sparkforged Dagger (chain-lightning basic attacks), then adds Blazing Cape to burn nearby enemies while he stays on top of a target. Frigid Charge brings group crowd control, and Dragon's Rage scales his basic-attack damage so his dives convert into kills rather than trades.

Defensive finishers & utility

Blood Rage (temporary shield) helps Allain survive the dive, while Boots of Resistance is the standard swap to shorten crowd control against heavy lockdown comps. Destiny (negates fatal damage) is the late-game insurance item for committing into teamfights. The recommended arcana lean into a durable bruiser (Inheritance, Fate, Hunt, Stealth, Fortify, Void), and Execute is the battle spell of choice for securing kills after a gap-close.

Matchup logic

Versus crowd control

Reliable hard control stops Allain's engage before the combo lands. Bait the most threatening control skill before committing Death at Sunset, and wait for ally engage to absorb peel.

Role positioning

Allain is a Clash Lane pick whose value depends on a durable front-line presence with steady wave control. Stick to the role plan rather than forcing fights his kit is not designed to win.

Synergies

Public synergy data lists Dolia, Sun Bin, and Liu Bang as strong partners for Allain. Plan engages around Dolia's setup window, then second-engage with Death at Sunset.

Common mistakes

  • Diving while enemy hard control is still up, which directly counters Allain's engage.
  • Engaging without checking enemy summoner-spell cooldowns, which often decide whether Allain's commit reaches the target alive.
  • Forcing solo engages instead of waiting for ally commit — Allain's value compounds when the team follows up on engages.

Background

Forgotten Blade

Sunset
“I am the sheath that protects the blade and not the edge that takes lives.”

Chilling dual swords. An innocent spirit. These two may seem in conflict, but somehow they exist in perfect harmony in Allain. Bereft of his memories, he was forced to wander the streets of Navenia. While blessed with remarkable swordsmanship, he was cheated time and time again due to his innocent nature. To survive, he joined the Mercenary Guild. Now, he works hard to survive, his short-term goal being to fill his belly, and his long-term goal being to save up enough for a boat ticket home.

Race:
Human
Height:
172 cm
Style:
Martial Arts
Nation:
Navenia
Title:
Navenia Mercenary

Source: Official Honor of Kings — canonical lore for Allain.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3600
Max HP
150
Phys DEF
75
Mag DEF
51
HP/5s

Offense

177
Phys ATK
200%
Crit DMG

Utility

380
Move Speed
96
Max Mana
Melee
Range

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Jungle Bruiser

Tanky teamfight

Best when your team needs a sturdier front line for repeated engages.

Position 1

Jungle Bruiser

Tanky teamfight

Best when your team needs a sturdier front line for repeated engages.

Position 1

Bruiser

Tanky teamfight

Best when your team needs a sturdier front line for repeated engages.

Position 1

Attack speed

Beginner friendly

Best if you want a simpler setup with fewer situational pivots.

Position 1

Meta

Attack speed

Beginner friendly

Best if you want a simpler setup with fewer situational pivots.

Position 1

kirito

Skills

passive Howling Blade

Basic Attacks and skills grant Fury, which increases his Physical and Magical Pierce and grants damage reduction. At max Fury, he recovers Health, and the lower his Health, the more he recovers.

skill1 Meteor Kill

Based on how many stacks of mark he has, Allain deals damage multiple times in the target direction and launches enemies. He gains marks by hitting enemies with Basic Attacks and Ultimate.

skill2 Moonlight Flash

Dashes in the target direction, damaging and slowing enemies. He gains Movement Speed and his next 3 Basic Attacks gain increased Attack Speed.

ultimate Death at Sunset

Allain leaps toward the targeted enemy hero and becomes untargetable. After a short delay, he lands and deals area damage. For every enemy hero hit, he gains marks and Fury.

Skins

3 skins
Allain skin: Arctic Predator

Arctic Predator

Allain skin: Heavenblade

Heavenblade

Allain skin: Nutcracker Knight

Nutcracker Knight

Playstyle

Allain's win condition runs through Death at Sunset (leaps toward the targeted enemy hero and becomes untargetable). Trade in short bursts and disengage before the enemy can collapse on you.

Patch History

S14 Apr 2026 Stat Buffs

Meteor Kill base and true damage increased

Show details

Skill 1: Meteor Kill base damage increased from 95 (+19 per skill level) (+38% Physical Attack) to 110 (+22 per skill level) (+38% Physical Attack). True damage increased from 95 (+19 per skill level) (+38% Physical Attack) to 110 (+22 per skill level) (+38% Physical Attack). Source: 2026/04/29 international update screenshot.

S14 Mar 2026 Stat Buffs

Increased skill damage

S13 Jan 2026 Stat Buffs

Adjusted Skill Damage

S6 Sep 2024 Stat Nerfs

Increased Basic Attack interval and reduced Ultimate's shield effect.

Show details

Allain's continuous Basic Attack and counterattack capabilities with his Ultimate have made him a strong contender in both the Clash Lane and team fights. We are slightly nerfing him to allow other heroes to better compete against him.

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