NEW · Honor of Kings: World — Alpha Test Live

Zilong

Zilong

赵云

C Jungle
Difficulty

Fighter/Assassin

Assassin Fighter Gap-Close Balanced Medium

Also known as

Zilong is also known as Zhao Yun (赵云) in Chinese Honor of Kings references.

赵云Zhao YunZhaoyun

Quick summary

Zilong is a C-tier Jungle Fighter/Assassin in Honor of Kings. Specialty: Gap-Close.

Current patch decision guide

When to pick Zilong, when to avoid them, and how to adapt your build.

Updated 2026-04-24

Zilong is a C-tier Jungle Assassin/Fighter whose public guide data points to Smite, damage-focused jungle items, and an Ultimate + Skill 2 + Skill 1 engage pattern. Treat him as a direct ganking jungler: he wants early lane pressure, clear target selection, and fights where he can reach a chosen target before crowd control or defensive items shut down his healing and damage.

Pick Zilong when

  • Your team needs a simple jungle ganker who can start fights with Skysplitter and follow with Stormpiercer and Thunderbreaker.
  • Your lanes can help Zilong convert early ganks into tempo, which matches public guide advice that he is effective early when switching into lane pressure.
  • The enemy draft gives Zilong isolated targets instead of forcing him through tanks, crowd control, and physical-defense items every fight.

Avoid Zilong when

  • The enemy team has reliable crowd control ready to stop his attacks, which public counter guides identify as one of the main ways to shut Zilong down.
  • Your jungle can be invaded early or your lanes cannot contest counter-ganks, because denying Zilong levels limits his snowball pressure.
  • The opposing team is already building healing reduction and physical defense, reducing the value of Zilong's sustain and burst.

Power spikes

Early game: public guide data describes Zilong as strong early when he moves from jungle clear into lane ganks.
Ultimate unlocked: Skysplitter enables his listed combo path, Ultimate into Skill 2 into Skill 1, for committing onto a chosen target.
Late game: guide sources note he can still be threatening because his passive helps when low on health, but only if he avoids being controlled before dealing damage.

Build decisions

Default jungle path

Public build references recommend Smite, Rapacious Bite, Boots of Resistance, Axe of Torment, Master Sword, Pure Sky, and Eternity Blade. Use that as the baseline damage jungle plan before adapting.

Situational item pivot

Hokbuild lists spare options such as Siege Breaker, Frostscar's Embrace, and Cuirass of Savagery. Treat these as situational swaps when pure burst is not enough or when you need extra durability.

Matchup logic

Versus crowd control

External counter guidance consistently points to crowd control as a key answer to Zilong. Enter after important control skills are used rather than opening into the enemy's full response.

Versus jungle pressure

Counter guides recommend invading or counter-ganking Zilong early. If the enemy jungle can contest your first rotations, prioritize safe clears and assisted ganks over risky solo invades.

Common mistakes

  • Ganking without lane support and getting counter-ganked before Zilong can snowball.
  • Diving while enemy crowd control is still available, which directly plays into his listed counters.
  • Ignoring anti-heal and physical-defense items on the enemy team when deciding whether to commit.
  • Using the Ultimate + Skill 2 + Skill 1 combo without a clear target or follow-up damage.

Background

Fearless Spear

Three Kingdoms
“This spear holds a power greater than lightning!”

Integrity and courage make up the foundation of Zilong's life. Even when traveling alone in troubled times, his firm faith has never wavered. Growing up with the harsh realities of life in a mercenary group shaped his bold stance, and he never failed to be at the frontlines, earning him the reputation of one who "knows no fear." Now, with the companionship of like-minded people and his silver spear in his hand, he has become an invincible force that is always moving towards higher ideals.

Race:
Human
Height:
186 cm
Style:
Martial Arts
Nation:
Shu
Title:
Shu General

Source: Official Honor of Kings — canonical lore for Zilong.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3468
Max HP
150
Phys DEF
75
Mag DEF
50
HP/5s

Offense

175
Phys ATK
5%
Atk Speed
200%
Crit DMG

Utility

385
Move Speed
580
Max Mana
14
Mana/5s
Melee
Range

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Jungle Full AD lethality

Safe default

Start here if the draft looks standard and you want the safest all-around setup.

Position 3

Jungle Full AD lethality

Burst damage

Best when you can reach squishier targets and convert quick kills.

Position 3

Presets

Skills

passive Dragon's Roar

The lower his Health, the greater his damage reduction and skills.

skill1 Thunderbreaker

Zilong charges forward, dealing damage and enhancing his next Basic Attack. This skill's cooldown is reset whenever his Health reaches a certain level.

skill2 Stormpiercer

Jabs repeatedly in the target direction, dealing damage. Recovers Health on hit.

ultimate Skysplitter

Leaps to the target area, damaging and launching enemies in the center.

Skins

6 skins
Zilong skin: Courage

Courage

Zilong skin: Starlight Spear

Starlight Spear

Zilong skin: Dragon of Rites

Dragon of Rites

Zilong skin: Future Era

Future Era

Zilong skin: Royal Admiral

Royal Admiral

Zilong skin: White Debonair

White Debonair

Playstyle

Use gap-closing abilities to engage onto priority targets.

Patch History

S14 Mar 2026 Stat Buffs

Adjusted skill effect

S8 Jan 2025 Stat Buffs

Increased Skill 2 damage.

Show details

Skill 2 is Zilong's main damage skill, but its damage output is somewhat lacking if it doesn't trigger his passive. Hence, we've slightly increased Skill 2's damage.

S6 Jul 2024 Mechanics Upgrade

The cooldown is returned if no heroes are hit by his Ultimate.

Show details

When Zilong's Ultimate fails to hit the enemy, he struggles to put pressure on them, so we want to improve his cooldown mechanics to give him more opportunities to engage in team fights. We also improved his late-game cooldowns, giving the opponent time to counterattack after being hit by an Ultimate.

Start typing to search heroes, items, arcana, and guides.

↑↓ navigate open