Adjusted Skill Damage
Di Renjie
(狄仁杰)Marksman
Di Renjie
狄仁杰
Marksman
Also known as
Di Renjie's Chinese name is 狄仁杰.
Quick summary
Di Renjie is a situational Farm Marksman who wants to output sustained ranged damage. Public guides recommend a build starting with Boots of Fortitude and Flash.
Current patch decision guide
When to pick Di Renjie, when to avoid them, and how to adapt your build.
Di Renjie is a situational Farm Marksman who wants to wear down enemies from range before the team-fight engages. Public guide data shows a build centered on Boots of Fortitude, Sparkforged Dagger, Doomsday, paired with Flash, used to farm the safe side, scale into late game, and protect priority targets. Pick him when the draft lets Di Renjie reach the back-line scaling window without being caught out; avoid when the matchup denies the windows his kit needs.
Pick Di Renjie when
- The enemy team plays dive comp, giving you space to poke before they engage
- The enemy team has front-line targets that Di Renjie can chip down with sustained ranged damage
- The enemy draft includes Mai Shiranui, Ukyo Tachibana, and Ying, who appear in counter data as matchups Di Renjie can pressure.
Avoid Di Renjie when
- The enemy has hard engage that closes distance through poke patterns
- The game is decided early before the marksman can hit core item spikes
- A stronger pick in the same role is open and the matchup does not specifically reward Di Renjie's Ranged Harass.
Power spikes
Build decisions
Durable harass marksman core
Di Renjie's official build runs a survivable Ranged Harass path. Boots of Fortitude (reduces physical damage) front-loads durability, then Sparkforged Dagger (chain-lightning basic attacks) and Doomsday scale his on-hit output. Cuirass of Savagery (offense and defense) keeps him healthy while he chips, and Daybreaker's Virtue adds the marksman sustain damage.
Anti-heal, range & survivability
Mortal Punisher lowers enemy Health regen against healing comps, Succubus Cloak (negates magical damage) is the pivot into mage drafts, and Sunchaser extends his attack range for safer output. Destiny (negates fatal damage) and Sage's Sanctuary (on-the-spot resurrect) are the late insurance. The recommended arcana are Fate, Reaver, Hunt and Eagle Eye, with Flash for spacing.
Matchup logic
Versus hard engage
Di Renjie loses value when forced into close-range fights. Stick with the front line, hold a flash or repositioning skill, and avoid being caught alone in the river.
Role positioning
Di Renjie is a Farm pick whose value depends on sustained ranged damage in extended team fights. Stick to the role plan rather than forcing fights his kit is not designed to win.
Synergies
Public synergy data lists Dharma, Lu Bu, and Zhang Fei as strong partners for Di Renjie. Plan engages around Dharma's setup window, then second-engage with Imperial Order.
Common mistakes
- Spending mana on poke that does not threaten kills, leaving you empty for the actual fight.
- Auto-attacking instead of repositioning when the enemy assassin is missing — losing the marksman loses the fight.
- Engaging without checking enemy summoner-spell cooldowns, which often decide whether Di Renjie's commit reaches the target alive.
- Auto-attacking through enemy dive instead of repositioning — losing the marksman in early fights collapses the late-game win condition.
Background
Magistrate
“In the name of the law I will punish you!”
Demanding nothing less than perfection in his role as a law enforcer, Di Renjie is Chang'an's most dependable defender. With his steadfast spirit and integrity, he strikes fear into the hearts of criminals, and through his achievements as magistrate, he has even earned the trust of the honored empress, Wu Zetian herself. His tokens represent justice, often deadly justice, as they also serve as his weapon of choice. Acting as Wu Zetian's eyes on the ground, he makes sure no suspicious activity goes uninvestigated.
- Race:
- Human
- Height:
- 178 cm
- Style:
- Martial Arts
- Nation:
- Chang'an
- Title:
- Chang'an Magistrate
Source: Official Honor of Kings — canonical lore for Di Renjie.
Base Stats
Source: in-game capture (HoK Global v11.x, 2026-04-20)Survivability
Offense
Utility
Build
How to choose a build
Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.
Attack speed
Safe defaultStart here if the draft looks standard and you want the safest all-around setup.
Presets
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Presets
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Presets
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Attack speed
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Skills
Basic atacks add stacks,with each stack granting extra atack speed and movement speed.
Flings tokens at a target area in a fan shape,dealing damage.Pasive> After 2 basic atacks,the next gains a random enhancement
Throws tokens to damage nearby enemies.Remove debuffs from yourself and grants brief invincibility
Flings a token in the target direction , inflicting damage and stun on the first enemy hero hit and reducing their physical and magical defense
Skins
9 skins
Horse of Vast Dunes
Peony Painter
Crimson Night
Onmyoji
Temporal Warrior
Tuxedo Mask
Eagle Eye Captain
Magician
Imperial Police
Playstyle
Di Renjie's win condition runs through Imperial Order (flings a token in the target direction , inflicting damage and stun on the first enemy hero hit and). Reposition between every volley rather than standing still to deal damage.
Patch History
Skill 1 damage reduced
Increased token damage.
Show details
Changed the stat-based calculation of the tokens' damage, so Di Renjie is no longer limited to attack effect equipment, but can try out other builds.
Increased base Movement Speed and the early game damage of Skill 1's tokens.
Show details
"Magistrate Di has been lying low for a while, it's time for him to bring judgment to his opponents."