NEW · Honor of Kings: World — Alpha Test Live

Arthur

Arthur

亚瑟

A Clash Lane Jungle
Difficulty

Fighter/Tank

Charger Balanced Easy

Also known as

Arthur's Chinese name is 亚瑟.

亚瑟

Quick summary

Arthur is a strong Clash Lane Fighter who wants to soak engage and create space. Public guides recommend a build starting with Boots of Resistance and Execute.

Current patch decision guide

When to pick Arthur, when to avoid them, and how to adapt your build.

Updated 2026-05-31

Arthur is a strong Clash Lane Fighter who wants to lock down team fights with crowd control. Public guide data shows a build centered on Boots of Resistance, Blazing Cape, Axe of Torment, paired with Execute, used to soak pressure in lane and threaten side objectives. Pick him when the draft lets Arthur reach the targets his kit is designed to threaten; avoid when the enemy is built around percent-HP damage and armor penetration.

Pick Arthur when

  • The enemy team has multiple high-mobility threats that need to be locked down before they reach your backline
  • Your team needs a primary front-line who can engage on cooldown windows
  • The enemy team relies on grouped fights or channeled abilities, exactly what Whirling Strike interrupts best.

Avoid Arthur when

  • Your team lacks the follow-up damage to convert your control windows into kills
  • The enemy stacks anti-tank items like armor penetration and percent-HP damage, melting front-liners quickly
  • The enemy team is built around answers to Crowd Control, removing the windows Arthur's kit needs to perform.

Power spikes

Early game: focus on safe lane phase and tracking jungle pressure before Arthur's mid-game tools come online.
Ultimate online: Might of Excalibur extends control duration, making team fights snowball off a single hit
Late game: Overlord's Platemail, Eye of the Phoenix, and Glacial Buckler on the bar means Arthur can soak commits in 5v5 team fights for his carries.

Build decisions

Default clash lane path

Public build references for Arthur recommend Boots of Resistance, Blazing Cape, Axe of Torment, Overlord's Platemail, Eye of the Phoenix, and Glacial Buckler, with Fate, Harmony, and Void arcana. Run Execute as the battle spell. Use this as the baseline fighter plan before adapting to the enemy draft.

Situational item pivots

Spare options listed in build data include Cuirass of Savagery and Spikemail. Treat these as situational swaps when the default path is not enough — for example, swapping in defensive items against burst comps or penetration items against stacked armor.

Matchup logic

Versus mobility

Dashes and immunity skills bypass Arthur's control. Force the enemy mobility before committing Might of Excalibur, and aim control on stationary targets like channeling carries.

Role positioning

Arthur is a Clash Lane pick whose value depends on a durable front-line presence with steady wave control. Stick to the role plan rather than forcing fights his kit is not designed to win.

Synergies

Public synergy data lists Angela, Diaochan, and Marco Polo as strong partners for Arthur. Plan engages around Angela's setup window, then second-engage with Might of Excalibur.

Common mistakes

  • Throwing Whirling Strike on the front-line tank instead of saving it for backline carries.
  • Building damage items hoping to deal kills, when the team needs the durability that makes you a tank in the first place.
  • Engaging without checking enemy summoner-spell cooldowns, which often decide whether Arthur's commit reaches the target alive.
  • Forcing solo engages instead of waiting for ally commit — Arthur's value compounds when the team follows up on engages.

Background

Paladin

Sunset
“Live by the sword, die by the sword!”

When the temple of the Knights of the Round Table was under attack, young traveler Arthur drew Excalibur—the sword in the stone—and defeated the invaders. Since that day, he has been hailed as "King Arthur." Armed with Excalibur, he swore to protect the temple that symbolized the honor and dignity of the Knights of the Round Table. With a firm belief in the honor of the Knights, he rallied the forces of Eventide Cathedral under his name.

Race:
Human
Height:
188 cm
Style:
Martial Arts
Nation:
Eventide Cathedral
Title:
Leader of the Knights of the Round Table

Source: Official Honor of Kings — canonical lore for Arthur.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3628
Max HP
150
Phys DEF
75
Mag DEF
55
HP/5s

Offense

175
Phys ATK
200%
Crit DMG

Utility

385
Move Speed
Melee
Range

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Full tank (AD option)

Tanky teamfight

Best when your team needs a sturdier front line for repeated engages.

Position 1

HP

Skills

passive Holy Vanguard

Invokes the protection of the divine light to recover Health continuously. If Movement Speed is impaired, the Health restored is doubled.

skill1 Valiant Charge

Enhances the next Basic Attack into a dash, dealing extra damage and silencing enemies.

skill2 Whirling Strike

Deals damage over time to nearby enemies.

ultimate Might of Excalibur

Jumps to the target enemy hero to deal damage. Launches all heroes within range.

Skins

6 skins
Arthur skin: Fortune Struck

Fortune Struck

Arthur skin: Animal Party

Animal Party

Arthur skin: Cat and Mouse

Cat and Mouse

Arthur skin: Lionheart

Lionheart

Arthur skin: Funky Knight

Funky Knight

Arthur skin: Psychic Fighter

Psychic Fighter

Playstyle

Arthur leans on Might of Excalibur (jumps to the target enemy hero to deal damage). Use your mobility to reach the back line, but bait the enemy's lockdown before you dash in.

Patch History

S14 Mar 2026 Stat Buffs

Increased Health recovery and skill damage

S10 Jun 2025 Stat Buffs

Skill 1 Damage Increase

S8 Jan 2025 Stat Buffs

Buffed base Physical Defense.

Show details

Buffed base Physical Defense.

S7 Oct 2024 Stat Buffs

Reduced Skill 1 cooldown, adjusted damage structure.

Show details

"Arthur's mobility and the silence effect on his Skill 1 are crucial for his playstyle. The initial cooldown of this skill has been a bit too long, so we're reducing it to give Arthur more flexibility in skill upgrades."

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