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Ata

Ata

C Clash Lane Jungle INTL EXCLUSIVE
Difficulty

Tank

Vanguard Tank Crowd Control/Recovery Balanced Medium

Quick summary

Ata is a C-tier Clash Lane / Jungling Tank in Honor of Kings. Specialty: Crowd Control/Recovery.

Current patch decision guide

When to pick Ata, when to avoid them, and how to adapt your build.

Updated 2026-05-31

Ata is a C-tier Clash Lane Tank whose public guide data emphasizes Execute, tank durability items, Skill 1 priority, and a Skill 1 + Ultimate + basic attack + Skill 2 combo. Use him as a space-control tank: his value comes from crowd control, wall creation, isolating enemies, and splitting formations rather than burst damage.

Pick Ata when

  • Your team needs a Clash Lane tank who can control space, build walls, and isolate enemies during objective fights.
  • Your allies can follow up when Ata uses Skill 1 into Ghost Ship and Skill 2 to split the enemy formation.
  • The fight is likely to happen around walls, jungle entrances, or objective pits where Anchor and Ghost Ship are easier to use.

Avoid Ata when

  • The enemy has mobile heroes who can dodge Ghost Ship or kite Ata, which public counter guides identify as a strong answer.
  • The enemy composition can poke safely from range and buy armor-penetration items before Ata reaches them.
  • Your team needs immediate long-range engage or burst damage rather than a tank who wins by controlling space over time.

Power spikes

Early lane: build references emphasize defensive starts such as Scale Blade or Resilient Agate before moving into tank items.
Ultimate unlocked: Ghost Ship gives Ata the formation-splitting tool that public guides highlight for late-game fights.
Core durability online: Blazing Cape, Eye of the Phoenix, and Overlord's Platemail are listed as core items that let him stay in fights longer.

Build decisions

Default tank path

Public build references recommend Boots of Tranquility, Dragon's Rage, Blazing Cape, Eye of the Phoenix, Overlord's Platemail, and Ominous Premonition, with Fate, Harmony, and Vacuity arcana.

Situational defensive swaps

Hokbuild lists Frigid Charge, Succubus Cloak, and Spikemail as spare items. Use these as defensive adaptations rather than trying to turn Ata into a burst damage pick.

Matchup logic

Wall and small-area fights

Counter guidance warns opponents to avoid walls and small areas against Ata. That supports taking fights in corridors, river entrances, and objective spaces where his terrain and control matter more.

Versus mobile enemies

Public counter guides recommend mobile heroes and kiting against Ata. If opponents can dodge Ghost Ship, wait for mobility to be used or fight where terrain limits their escape options.

Common mistakes

  • Fighting in open space when Ata gets more value from walls, corridors, and small areas.
  • Using Ghost Ship without allied follow-up, turning a formation split into only a short delay.
  • Ignoring ranged poke and armor penetration, both listed as counter approaches against Ata.
  • Building too much damage when public item guidance points toward durability and tank utility.

Background

White Anchor

The First Lands
“It's my ship! Do as you're told!”

The orphan Ata spent most of his time as a young boy working as a longshoreman and dreaming of traveling the high seas. His wish became reality when he came across a pirate ship by chance and began life as a pirate. During a treasure hunt, Ata acquired a rare treasure, the Soul Pearl, which he combined with the remains of sea beasts to create a unique weapon that has since become a terror of the seas. The white anchor he carries, another treasure wrestled from the sea, serves as a symbol of his bravery.

Height:
175 cm
Title:
Pirate

Source: Official Honor of Kings — canonical lore for Ata.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3700
Max HP
150
Phys DEF
75
Mag DEF
81
HP/5s

Offense

191
Phys ATK
200%
Crit DMG

Utility

375
Move Speed
Melee
Range

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Jungle Full tank (AD option)

Tanky teamfight

Best when your team needs a sturdier front line for repeated engages.

Position 1

Jungle Full tank

Tanky teamfight

Best when your team needs a sturdier front line for repeated engages.

Position 1

Skills

passive Child of the Sea

Loss of life is temporarily stored in a gray shield form, during which 40%/15% of the equivalent gray shield of damage dealt to heroes/non-heroes is converted into blood, scaling up based on extra life. Basic attacks come with additional physical damage.

skill1 Wavewalking

Endeavor to jump up and deal physical damage to smashed enemies when you land. Afterwards, bounce up again, dealing the same damage as well as a 0.5 second knockback effect when you land. Immunity to control during the jump. When attacking multiple enemies at once, damage decays by 20% for each additional enemy, down to 60%. Increases damage to minions by an additional 30%.

skill2 Sea Anchor

Throw the anchor straight out to hit enemies in front of you, dealing physical damage and 60% slow for 1.5 seconds. If the anchor is embedded in a wall, Ata will use the force to dash himself and the enemy to that spot. When it hits the wall, it deals Physical damage and stuns for 0.5 seconds. [Passive]: after using [Anchor], the next basic attack within 3 seconds will pull the enemy back with the anchor.

ultimate Ghost Ship

Ata builds temporary terrain along the outer border of a fan-shaped targetarea, dealing damage to enemies within it.Gains crowd control immunity while using the skill.He can use the skill again to make the temporary terrain disappear early.

Skins

2 skins
Ata skin: Tales of Victory

Tales of Victory

Ata skin: High Tide

High Tide

Playstyle

Ata's win condition runs through Ghost Ship (builds temporary terrain along the outer border of a fan-shaped targetarea, dealing damage to enemies). Initiate only when your damage dealers are in position to convert.

Patch History

S13 Jan 2026 Stat Buffs

Upgraded Skill Effects

S11 Aug 2025 Stat Buffs

Increased Skill 1's Damage

S9 Mar 2025 Stat Buffs

Increased Skill 1 Damage

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